credit rewards

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The Ascendants are always watching, and as characters begin to interact with the world and the people around them, they will notice their Credits Account starts gaining numbers. Eventually, characters will be able to figure out the obvious: the more they socialize, the more they discover, the more credits they earn.
Deep in the heart of The Theorem of the Astral Rose is a small room, with a single screen inside. It brings up the character's account upon approach, and it asks them what they want. They can buy a number of things with credits, from spaceship upgrades, to the return of their powers, to the retrieval of items they had back home, and many more. These purchases take effect immediately.
Players can keep track of their credits, and bank them, at the Activity Check page.
Please use the following form to purchase your items:
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This category is for characters to regain items, both magical and non-magical, and advanced technology, that they had back home. Note that chracters must have had these objects in canon for them to be eligible for regains -- small things like non-magical jewelry or books that exist only in headcanon are fine for regains, but bigger items like magical weapons or advanced technology must have been in your character's possession in canon.
Additional note: timelines and canon AU items are also up for grabs. If your character didn't have Magic Sword of Healing at the canon point that you applied them at, but does so in the later stages of that canon, you may regain that item for them. Similarly, if there exists a canon AU for that content, you are also free to regain items from there.
- 20 CREDITS: small non-magic item regain. This is personal, non-magical items from home like a photograph, a ring, a book.
- 50 CREDITS: small magic and tech item regain. This includes small and mildly magical items from home, as well as small technology. This can be cell phones, cameras, small magical items like jewelry. This can also include multiple small items, like a minor book collection, or outfits.
- 100 CREDITS: medium item regain. This includes medium-sized technological items like televisions or gaming systems, manufacturing machines or motorbikes, or even cybernetic enhancements. This can also include medium-sized magical items, like minor magical weapons or shields.
- 200 CREDITS: powerful item regain. This includes powerful magic weapons, and large items of advanced technology.
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Power regains will work differently between different characters, depending on how their powers and magic are categorized. For instance: Bruce Banner aka the Hulk has just one power: the ability to turn into the Hulk, which comes with super strength and near-invulnerability. A DnD character, on the other hand, would have their powers separated: their cantrips would count as one power, their level 1 spells as another power, and so on.
If your character gets a power in the later stages of their canon, beyond their current canon point, it is eligible to be regained. If your character has a canon AU where they have a different power, it is eligible to be regained.
If you're not sure how to categorize your character's powers, please ask in the question section below, or in the FAQ!
- 100 CREDITS: Single power regain. Characters regain one single power they previously had in their canon.
- 400 CREDITS: Total regain of all powers. Characters regain all of their powers, even if they total more than four separate categories. This is essentially the bulk buy option.
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Each character has the ability to claim a personal spaceship from the docking bay; however, those only come in three basic models, with very limited personal space inside. With these rewards, characters can upgrade their ships in a number of ways.
Be aware that there are some limitations: spaceships have to remain small enough that they can fit in the docking bay of the Theorem -- so, they cannot be enormous -- and other things like weaponry are limited too.
NOTE: The Void Runner base model cannot add any rooms, the Stellar Nomad base model can add one small room, and the Iron Horizon base model can add two small rooms. If characters wish to have roomier ships, they will first need to purchase exterior modification to change the model of their ships.
- FREE: Employ a Host pilot. If your character is unable to pilot a spaceship themselves, they can ask that a Host act as pilot. The mod will make a Host NPC for them upon purchase.
- 100 CREDITS: Basic exterior modification. Characters can modify the exterior of their spaceship to resemble anything they like: a personalized spaceship, a train car, a classic UFO, whatever they like.
- 400 CREDITS: Complicated exterior modification. The complicated version of exterior modification: this would apply to turning their ships into a mech, or something else that transforms between up to three exterior options
- 50 CREDITS: Add one blank interior room. Spaceship gains one blank interior room; characters will need to decorate it themselves, whether by building their own furniture from supplies found on planets, or trading with other characters or settlements.
- 100 CREDITS: Add one furnished room. Spaceship gains a new room that is fully furnished; this can include libraries (though characters will have to supply the books themselves), bathrooms, kitchens, bedrooms, even terrariums (minus the animals) or basic scientific laboratories.
- 200 CREDITS: Add weaponry. Add weaponry to personal spaceships; this can include laser cannons, tractor beams, missiles, etc. There is a limit to how much power can be bought, however: the Ascendants will not allow the purchase of anything that could destroy a planet or do serious damage to a settlement.
- 200 CREDITS: Add complex technology. This includes hyperspace drives (the ability to jump back to previous locations), advanced medical bays, fabrication rooms, scanner rooms, starmap rooms, advanced scientific laboratories, etc.
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Throughout various events, characters will gain items, or optional transformations, or even optional powers. Here, characters that joined after those events can buy the same items/effects, as long as there is a reasonable explanation for why they would be able to gain said items/effects.
- coming soon!
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- 100 CREDITS: Switch Edicts. Characters switch Edicts a maximum of once every six months if they choose, but beware, this will come with a side-effect randomly determined, as some Edicts don't take kindly to being rejected. Others, however, admire the right to choose, so side-effects may be positive or negative.
- 100 CREDITS: Switch Divisions. Characters can only switch Divisions once every six months.
- 1000 CREDITS: Mystery purchase. This will have an enormous impact: be cautious. (Limited to 3 per year, game-wide, with a 3 month cooldown between each.)

no subject
Character Name + Journal: enjin |
Purchase: a host pilot, please!
Details: go crazy... the only real, non-mutated animals in his world (that we've seen thus far) are cats, so he's going to be thrown by anything that's really out there. and ty!
Credit Cost: free
Total Credits: 0-0=0
no subject
Enjin's Host pilot is named Sunflower Sirocco, and they are a fishform -- they have anti-grav technology to swim through the air, and pilot by remotely connecting the ship. Their metal body is dark blue, with vivid red and ivory for their long fins, and they largely resemble a betta fish with glowing stripes. Their favourite hobbies are obscure plant facts and new-new-new psywave music, and their main personality traits are being fretful but curious.
NOTE: This pilot will largely stay with Enjin's claimed ship, and will not follow him around on planets -- this is to ensure a swift emergency exit from the planet if necessary.